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Jasmin Niess
Former Member
Title
Dr.
Last Name
Niess
First name
Jasmin
Email
jasmin.niess@unisg.ch
Phone
+41712243332
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Item type:Publication, MoodShaper: A Virtual Reality Experience to Support Managing Negative Emotions(ACM, 2024-06-01) ;Nadine Wagener ;Arne Kiesewetter ;Leon Reicherts ;Paweł W. WoźniakNegative emotions such as sadness or anger are often seen as something to be avoided. However, recognising, processing and regulating challenging emotional experiences can facilitate personal growth and is essential for long-term well-being. To support people in regulating and reflecting on negative emotions, we designed MoodShaper — a VR experience where participants autonomously create a virtual environment combined with emotion regulation (ER) interventions. Our system included three different interventions designed based on interviews with psychotherapists. We evaluated MoodShaper in a mixed-method between-subject study with 𝑛 = 60 participants. Participants experienced one of the three ER interventions, allowing them to manipulate visual representations of negative emotions through externalisation, seclusion, or appreciation. We found that MoodShaper significantly increased positive effects while decreasing difficulties in ER and negative effects. Our work demonstrates how VR can provide technology-mediated support to reflect on, engage with and manage negative emotions. We contribute insights for future VR systems that support ER in challenging situations.Type:conference paperScopus© Citations 25 - Some of the metrics are blocked by yourconsent settings
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Item type:Publication, The Role of Mobile and Virtual Reality Applications to Support Well-being: An Expert View and Systematic App Review(2021) ;Wagener, Nadine ;Duong, Tu; ;Rogers, YvonneInteractive technologies for autonomous mental health management are on the rise due to limited therapy access and stigma. However, most commercial mental health apps are neither theory-based nor clinically tested, and psychological theories are not easily accessible to app designers. Thus, it remains unclear if current mobile and VR mental health apps meet therapists' expectations. To address this gap, we conducted interviews (N = 11) to build an understanding about current therapeutic practices with a focus on emotion regulation and their applicability to mobile apps. We then conducted a systematic app review of 60 mental-health-related mobile and VR apps applying the themes identified in our interviews as an understanding lens. We draw upon the identified discrepancies to pinpoint design implications for better embedding lived therapeutic practice into mental health apps. We contribute by providing a common grounding between therapists and developers on the features and properties of well-being mobile and VR apps.Type:conference paper