Repository logo
Research Outputs
Projects
People
Statistics
  1. Home
  2. HSG CRIS
  3. HSG Publications
  4. Gamification 2.0: How Activity Tracking Apps Provide Long-Term Motivation
Details

Gamification 2.0: How Activity Tracking Apps Provide Long-Term Motivation

Journal
Marketing Review St.Gallen
ISSN
1865-6544
Type
journal article
Date Issued
2021
Author(s)
Mönninghoff, Annette  
Abstract
One in four consumers is insufficiently physically active, resulting in substantial health risks. Conventional activity tracking apps motivate consumers but can promote motivational crowding-out. Gamification can help overcome these challenges. This paper presents two case studies and introduces a new motivational framework for gamification.
Language
English
HSG Classification
contribution to scientific community
HSG Profile Area
Global Center for Customer Insight
Refereed
Yes
Publisher
Gabler
Number
4
Start page
48
End page
57
URL
https://www.alexandria.unisg.ch/handle/20.500.14171/111195
Subject(s)

computer science

health sciences

social sciences

business studies

Division(s)

ICI - Institute for C...

Eprints ID
263462
File(s)
Thumbnail Image
Name

MRSG_4.2021_Moenninghoff.pdf

Size

1.56 MB

Format

Adobe PDF

Checksum (MD5)

583f752e323394c80ca6314bb6f91e4f

Support
HSG researchers can find instructions here for adding or importing publications (DOI, ORCID). Please send questions to alexandria@unisg.ch

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science

  • Accessibility settings
  • Privacy policy
  • End User Agreement
  • Send Feedback
Repository logo COAR Notify