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  4. Game-based learning: Erfahrungen mit und Perspektiven für digitale Lernspiele in der beruflichen Bildung
Details

Game-based learning: Erfahrungen mit und Perspektiven für digitale Lernspiele in der beruflichen Bildung

ISBN
3-87156-298-X
Type
book section
Date Issued
2003
Author(s)
Meier, Christoph  
;
Seufert, Sabine  
Editor(s)
Hohenstein, Andreas
Wilbers, Karl
Language
German
HSG Classification
not classified
Refereed
No
Book title
Handbuch E-Learning
Publisher
Fachverlag Deutscher Wirtschaftsdienst
Volume
Loseblatt
Start page
5
End page
2003
Pages
1999
URL
https://www.alexandria.unisg.ch/handle/20.500.14171/70450
Subject(s)

other research area

Division(s)

IWP - Institute of Bu...

University of St.Gall...

IBB - Institute for E...

Eprints ID
34404
File(s)
Thumbnail Image

open.access

Name

Meier-Seufert Lernspiele Handbuch eL 2003 scan.pdf

Size

4.8 MB

Format

Adobe PDF

Checksum (MD5)

42a2f86b1c8a1f6b0c004cbd107a7c34

Support
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