Now showing 1 - 5 of 5
  • Publication
    Why Incorporating a Platform-Intermediary can Increase Crowdsourcees’ Engagement
    While the crowdsourcer’s job is to encourage valuable contributions and sustained commitment in a cost-effective manner, it seems as if the primary attention of management and research is still centered on the evaluation of contributions rather than the crowd. As many crowdsourcers lack the resources to successfully execute such projects, crowdsourcing intermediaries play an increasingly important role. First studies dealt with internal management challenges of incorporating an intermediary. However, the issue of how intermediaries influence crowdsourcees’ psychological and behavioral responses, further referred to as engagement, has not been addressed yet. Consequently, two leading research questions guide this paper: (1) How can the engagement process of crowdsourcees be conceptualized? (2) How and why do crowdsourcing intermediaries impact crowdsourcees’ engagement? This study extends existing knowledge by offering IS-researchers a process perspective on engagement and exploring the underlying mechanisms and IT-enabled stimuli that foster value-creation in a mediated and non-mediated setting. A theoretical process model is first conceptualized and then explored with insights from two common cases in the growing field of crowd testing. By triangulating platform and interview data, initial propositions concerning the role of specific stimuli and the intermediary within the engagement process are derived. It is proposed that crowdsourcing enterprises, incorporating intermediaries, have the potential to generate a desired engagement state when perceived stimuli under their control belong to the so-called group of “game changers” and “value adders”, while the intermediary controls mainly “risk factors” for absorbing negative experiences. Apart from the theoretical relevance of studying mediated engagement processes and explaining voluntary use and participation in a socio-technical system, findings support decisions on how to effectively incorporate platform intermediaries.
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  • Publication
    How Does the Crowdsourcing Experience Impact Participants’ Engagement? An Empirical Illustration.
    A largely neglected aspect in crowdsourcing research is the “Crowdsourcing Experience” itself, which every crowdsourcee is necessarily exposed to throughout the IT-mediated interaction process, potentially stimulating engagement towards the crowdsourcer. Hence, the crowdsourcees’ engagement process is conceptualized and illustrated with empirical findings from a pilot case. It exemplifies that crowdsourcing has the potential to generate high levels of attitudinal and behavioral engagement, depending on prior experiences and perceived cognitions and emotions. Related stimuli characteristics are identified, which serve as a first indication of the foundations of the engagement process. This study offers IS-researchers first insights on the so far under-researched topic of IT-enabled engagement processes between individuals and entities.
  • Publication
    A Mixed Method Approach to Understanding Crowdsourcees’ Engagement Behavior
    ( 2017-12-10) ;
    Naef, Sven
    ;
    With an increasing amount of arising crowdsourcing initiatives, insights are needed on how to successfully drive initial and sustained platform-activity, as a form of value co-creation between crowdsourcer and crowdsourcees. Therefore, the engagement concept, known as a micro-foundation of value co-creation, serves to holistically understand crowdsourcees’ psychological and behavioral responses along the IT-mediated crowdsourcing journey. Due to the multidimensionality of the concept, a mixed method approach is proposed for exploring qualitatively and quantitatively stimuli’s effect on psychological states and engagement behaviors. Therefore, two measuring approaches, the Sequential Incident Laddering Technique and a Panel Poisson Model, are presented. Preliminary findings suggest that, next to other factors, crowdsourcer-interaction and high-effort tasks serve as dominant drivers, fostering psychological engagement beyond the interaction process, while crowd-interaction rather drives within-process engagement behavior. This research in progress provides IS-researchers and practitioners initial insights into IT-enabled value co-creation processes.
  • Publication
    Revealing the Impact of the Crowdsourcing Experience on the Engagement Process
    (Association for Information Systems, 2016-12-11) ; ; ;
    Ågerfalk, Pär J.
    ;
    Levina, Natalia
    ;
    Siew Kien, Sia
    A largely neglected aspect in crowdsourcing research is the “Crowdsourcing Experience”, which every crowdsourcee is necessarily exposed to throughout the IT-mediated crowdsourcing journey, potentially stimulating engagement. In the context of value co-creation participant’s engagement, defined as a psychological state that fosters directly and indirectly related value contributions, is argued to be a holistic measure for crowdsourcing success. Hence, this paper proposes a theoretical framework of the crowdsourcees’ engagement process and a novel approach for assessment. The recommended research design combines case study research with the sequential incident laddering technique to unravel an individual’s Crowdsourcing Experience and its impact on engagement. To the knowledge of the authors, the engagement process was not assessed in the field of crowdsourcing yet and no particular research approach exists. This research in progress offers IS-researchers and practitioners initial insights on IT-enabled engagement processes between individuals and entities to enhance knowledge on mutual value-creation.
  • Publication
    The Anatomy of an Engaging Crowdsourcing Experience
    (Universität St. Gallen, 2020)
    Crowdsourcing is an emerging global trend. Eighty-five percent of the top hundred global brands employ IT-based platforms to engage with crowds outside the firm, particularly for software testing and new digital services development with consumers. Some companies, such as Starbucks or Netflix, impressively demonstrated the potential of such platforms as a source of innovation and cost savings. However, looking at the overall success rates, research showed that 90 percent of those initiatives fail to engage contributors over time. Hence, the notion of engagement is of utmost importance to better understand how crowdsourcing platforms can be leveraged effectively by firms. The growing body of literature on crowdsourcing takes a traditional product-dominant view, one in which the central purpose of the firm is to outsource activities to develop and improve outputs more efficiently. However, existing research on the phenomenon falls short in understanding the needs of the crowd as a form of social capital. In general, the question of how a firm can employ a service-dominant view to effectively manage such platforms with consumers is understudied in fields like information systems, service research, organizational behavior, and management science. This thesis aims to work toward closing this gap by looking at the Crowdsourcing Experience itself, which every crowdsourcee is exposed to throughout the Crowdsourcing Journey and which needs to be understood to foster engagement. Crowdsourcing Engagement is conceptualized as a process that leads to short and long-term platform responses due to satisfying experiences that aggregate into a commitment state. Multiple empirical data sources have been provided by the Crowdsourcing Consortium, and innovative qualitative and quantitative research methods are applied for this purpose. As an initial step, this thesis proposes a theoretical framework of the IT-enabled engagement process based on literature. This framework is then enriched with empirical findings from assessing multiple crowdsourcing cases with the purpose of testing and improving digital services with consumers. Four different categories of stimuli, which influence crowdsourcees engagement, are derived: 1) Door Openers (e.g., invitation mail); 2) Risk Factors (e.g., the crowdsourcing platform); 3) Game Changers (e.g., social interaction); and 4) Value Adders (e.g., gamification features). In a next step, three deep-dive studies provide surprising insights on the role of one proposed Game Changer, one Risk Factor, and one moderating factor (the incorporation of a Crowdsourcing Intermediary) for engagement formation. Lastly, a modernized perspective on crowdsourcing with consumers, grounded in the service dominant logic, is proposed. It extends the existing body of knowledge in the fields of crowdsourcing and engagement and dissolves contradictory findings from prior studies by overcoming conceptual and methodological weaknesses. The integration of the two rather new phenomena has the advantage of providing knowledge for researchers from the fields of information systems, service research, and consumer behavior. Practical contributions are transformed into an eight-step management framework for creating and maintaining engaging experiences.