A Modeling Language to Describe Reusable Learning Processes to Achieve Educational Objectives in Serious Games
ISSN
0302-9743
ISBN
978-3-642-40813-7
Type
conference paper
Date Issued
2013-09-17
Author(s)
Editor(s)
Hernández-Leo, Davinia
Ley, Tobias
Klamma, Ralf
Harrer, Andreas
Research Team
IWI6
Abstract
Serious games combine motivational aspects of games with pedagogical
approaches to enhance their players' learning performance. A major challenge in serious game development is the proper alignment of concepts coming from the two domains, game development and pedagogy. As a consequence, creating successful serious games is difficult for single individuals only well versed in one domain, but not knowing about the other. Existing approaches focus on formalizing learning processes within individual games, but are incapable of making the instructor's knowledge reusable in other serious games. To address this issue, we present a modeling language to capture pedagogical knowledge in reusable learning processes that enable game developers to create serious games that support imparting educational objectives. As a result, our language helps game developers to integrate educational approaches into serious games. The paper illustrates the model and structure of the language.
approaches to enhance their players' learning performance. A major challenge in serious game development is the proper alignment of concepts coming from the two domains, game development and pedagogy. As a consequence, creating successful serious games is difficult for single individuals only well versed in one domain, but not knowing about the other. Existing approaches focus on formalizing learning processes within individual games, but are incapable of making the instructor's knowledge reusable in other serious games. To address this issue, we present a modeling language to capture pedagogical knowledge in reusable learning processes that enable game developers to create serious games that support imparting educational objectives. As a result, our language helps game developers to integrate educational approaches into serious games. The paper illustrates the model and structure of the language.
Language
English
Keywords
Serious games
modeling language
game development
educational objectives
HSG Classification
contribution to scientific community
Refereed
Yes
Book title
Scaling up Learning for Sustained Impact
Publisher
Springer Berlin Heidelberg
Publisher place
Berlin, Heidelberg
Volume
8095
Start page
454
End page
459
Pages
6
Event Title
8th European Conference on Technology Enhanced Learning (EC-TEL) 2013
Event Location
Paphos, Cyprus
Event Date
17.-21.09.2013
Subject(s)
Division(s)
Eprints ID
224102
File(s)![Thumbnail Image]()
open.access
Name
A Modeling Language to Describe Reusable Learning Processes - final.pdf
Size
97.54 KB
Format
Adobe PDF
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