New Trends in HCI and Sports
Type
presentation
Date Issued
2022
Author(s)
Mencarini, Eleonora
;
Rapp, Amon
;
Colley, Ashley
;
Daiber, Florian
;
Jones, Michael D.
;
Kosmalla, Felix
;
Lukosch, Stephan
;
;
Niforatos, Evangelos
;
Wozniak, Pawel W.
;
Zancanaro, Massimo
Abstract (De)
Over the last 15 years, we have witnessed a digitalization of the sports experience, i.e., many sports have been enhanced by digital and wearable devices. The centrality of the human body and the different contexts where sports can be practiced have led HCI re- search to explore how mobile and wearable devices could support the physical, social, and environmental aspects of sports disciplines. Yet, the field of HCI & sports continues to evolve under the push of new technological developments and events affecting people world- wide, such as the Covid-19 pandemic and climate change. Techno- logical advancements like the metaverse, inbodied technologies, and AI have paved the way for augmented humans, esports, new forms of sociality, and new ways to engage the audience. Likewise, contextual factors push sports trends in two opposite directions simultaneously: on the one hand, they foster the indoorisation and individualization of sports; on the other hand, they encourage prac- ticing sports outdoors and taking advantage of the “restorative environment” of nature. With this workshop, we would like to invite the MobileHCI community to discuss the current trends in portable technologies for sports and trace future directions for HCI research in this field.
Language
English
HSG Classification
contribution to scientific community
Publisher
ACM
Division(s)
Eprints ID
268442
File(s)![Thumbnail Image]()
![Thumbnail Image]()
Name
3528575.3551426.pdf
Size
380.79 KB
Format
Adobe PDF
Checksum (MD5)
5eee806d8f583bb744b022ac27203223
Name
3528575.3551426.pdf
Size
380.79 KB
Format
Adobe PDF
Checksum (MD5)
5eee806d8f583bb744b022ac27203223