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    It's not about having Ideas - It's about making Ideas happen! Fostering Exploratory Innovation with the Intrapreneur Accelerator
    (Boğaziçi University, 2016-06-12)
    Knote, Robin
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    Organizations usually strive for innovation to achieve economic growth. Thereby, incremental innovation of e.g., existing products is often the most attractive way because it is plannable to a certain extent and often reveals short-term success. However, many markets change due to new competitive structures caused by the rise of digital services, which facilitates market entries of new companies. For an incumbent firm trying to cope with these competitors, exploitation of existing ideas and technologies (i.e., incremental innovation) is not enough. Although these firms usually pay minor attention to it, they need to additionally explore how to establish disruptive innovation that complements or even changes their traditional business model before competitors do. In this contribution, we present a novel structure to foster exploratory innovation within incumbent organizations by unleashing the innovative potential of intrapreneurs as peripheral innovators: the Intrapreneur Accelerator. We consider this novel structure a service system for supporting intrapreneurs to develop and implement extraordinary ideas and thus fostering exploratory innovation for the organization. Using a design science approach, we will further present our methodology and our preliminary results, since we have already conducted two of four design iterations.
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    Deconstructing the Sharing Economy: On the relevance for IS research
    (Universitätsverlag Ilmenau, 2016-03-09)
    Knote, Robin
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    Nissen, Volker
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    Stelzer, Dirk
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    Straßburger, Steffen
    In the past few years, Sharing Economy (SE) has become increasingly popular mainly for consumer research. Past research focused on describing the phenomenon itself and its disrupting influences on current economic mechanisms. However, information systems (IS) research and scientific literature in general still lack a common understanding of SE and its underlying mechanisms. We therefore elaborate on this gap by conducting a literature review among contributions within IS scholarship that address SE in order to identify to what extent past IS research has covered the topic yet. We aimed to highlight interrelations to adjacent topics and illustrate potential research gaps. As a result, we identified the four perspectives on how the topic is addressed, namely business model, sharing service, sharing asset and exogenous influences. Furthermore, we identified the four principles of SE, which are multi-sided markets, crowdsourcing, trust and recommendation and consumption-based pricing. With this contribution, we aim to guide further investigation of the topic. Additionally, we aim to highlight potential research gaps, as we claim SE to become much more relevant for IS in near future.
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    Dienstleistungen von der Crowd: Crowdsourcing und Crowd Work
    (KVD - Der Service Verband, 2015) ;
    Zogaj, Shkodran
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    Crowdsourcing – Chancen für den Mittelstand. Kollektive Intelligenz in F&E-Prozesse integrieren
    (AWS-Institut für digitale Produkte und Prozesse gGmbH, 2016) ; ;
    Rhyn, Marcel
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    Massive Open Online Courses
    From an information systems research perspective, MOOCs represent an innovative, web-based business model for financing, designing, and provisioning educational services. Due to the increasing digitization and respective structuring of these services, the laws of the Internet economy Shapiro and Varian 1999; marginal costs of additional participants tend towards zero, occurrence of network and long-tail effects) open up higher education and vocational training to the masses. Thus, MOOCs offer great potential (e.g., increased effectiveness and eefficiencyin education) and challenges (e.g., new competitors) for academic institutions and other providers of educational services. The current academic discussion on MOOCs focuses on the different types of MOOCs the involved didactic concepts, as well as the technology and mechanisms that facilitate the scaling of educational services.
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    Scopus© Citations 82
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    Gamification: Design of IT-Based Enhancing Services for Motivational Support and Behavioral Change
    (Springer Gabler, 2013-08) ;
    NikeFuel is the fuel of the Nike+ community. A fuel that has made two million users burn more than 68 bn. calories and that proliferates with each kilometer. The athletic performance of Nike+ users is measured via sensors in Nike sports shoes and an Apple iPod or iPhone, documented on the Nike+platform and converted into NikeFuel. In doing so, users may visualize their progress, compare their performance with others, and obtain different status levels that reflect their athletic potential. This approach derives from the domain of game design and is called gamification enriching products, services, and information systems with game-design elements in order to positively influence motivation, productivity, and behavior of users. In the consumer sector, various successful examples for gamication are gaining recognition. Gamication is a persuasive technology that attempts to influence user behavior by activating individual motives via game-design elements. As a consequence, this approach does not deal with designing games that can generally be defined as solving rule-based artificial conflicts or simulations. Thus, gamication needs to be contrasted to related concepts such as serious games and games with a purpose.
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    Scopus© Citations 343
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    How to Manage Crowdsourcing Platforms Effectively?
    (Sage Publishing, 2018-02-01) ;
    Zogaj, Shkodran
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    Bretschneider, Ulrich
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    To profit from crowdsourcing, organizations can engage in four different approaches: microtasking, information pooling, broadcast search, and open collaboration. This article presents 21 governance mechanisms that can help organizations manage their crowdsourcing platforms. It investigates the effectiveness of these governance mechanisms in 19 case studies and recommends specific configurations of these mechanisms for each of the four crowdsourcing approaches. Also, it offers guidance to organizations that host a crowdsourcing platform by providing recommendations for implementing governance mechanisms into their platforms and building up governance capabilities for crowdsourcing.
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    Scopus© Citations 111
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    Rate or Trade? Identifying Winning Ideas in Open Idea Sourcing
    (INFORMS, 2016-03) ;
    Riedl, Christoph
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    Füller, Johann
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    Information technology (IT) has created new patterns of digitally-mediated collaboration that allow open sourcing of ideas for new products and services. These novel sociotechnical arrangements afford finely-grained manipulation of how tasks can be represented and have changed the way organizations ideate. In this paper, we investigate differences in behavioral decision-making resulting from IT-based support of open idea evaluation. We report results from a randomized experiment of 120 participants comparing IT-based decision-making support using a rating scale (representing a judgment task) and a preference market (representing a choice task). We find that the rating scale-based task invokes significantly higher perceived ease of use than the preference market-based task and that perceived ease of use mediates the effect of the task representation treatment on the users’ decision quality. Furthermore, we find that the understandability of ideas being evaluated, which we assess through the ideas’ readability, and the perception of the task’s variability moderate the strength of this mediation effect, which becomes stronger with increasing perceived task variability and decreasing understandability of the ideas. We contribute to the literature by explaining how perceptual differences of task representations for open idea evaluation affect the decision quality of users and translate into differences in mechanism accuracy. These results enhance our understanding of how crowdsourcing as a novel mode of value creation may effectively complement traditional work structures.
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    Scopus© Citations 93
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